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Looking for some help with MX development

Posted: Fri Sep 05, 2014 4:51 pm
by Jerry3904
MX is a community effort that requires a lot of work behind the scenes. Before we begin the development of MX-15 we are looking to recruit some people to help us volunteers manage the load in addition to our daily lives and work.

Most important is that anyone who gets involved is actually committed to the task, so we know s/he can be counted on. If one of the jobs below interests you, please contact the person named at the end of the relevant job entry. Entries in blue have been filled--THANKS!

A packager
--Job: Packaging Guide
--Qualifications: willingness to learn, attention to detail
--Contact: Stevo or timkb4cq
A writer/editor
--Job: help with semi-technical writing
--Qualifications: good language and writing skills
--Contact: Jerry3904

A graphics person
--Job: help with MX art work and overall aesthetics
--Qualifications: interest and ability in art thinking and software
--Contact: Utopia
A website assistant
--Job: help maintain website content
--Qualifications
--Contact: Peregrine or Jerry3904
Dev Team members
--Job: develop and/or test new packages
--Qualifications: varies, though coding experience from scripts to C++ would be helpful
--Contact: anticapitalista or jerry3904
Testers
--Job: put development products through rigorous testing to find bugs
--Qualifications: willing to carefully test new packages during development
--Contact: jerry3904
A forum sys admin (May have someone...)
--Job: help maintain forum server and software
--Qualifications: experience with server administration
--Contact: Peregrine
A translation manager
--Job: uploading, downloading translation files, communicating with translation team
--Qualifications: interest and attention to detail
--Contact: anticapitalista

A programmer
--Job: help Adrian with the MX apps
--Qualifications: knows a bit of Qt (or C++)
--Contact: Adrian

Re: Looking for some help with MX development

Posted: Sun Sep 14, 2014 2:19 pm
by Jerry3904
<bump>

Still looking for some help...

</bump>

Re: Looking for some help with MX development

Posted: Wed Sep 17, 2014 6:59 am
by m_pav
There are a few jobs in that list I could potentially help with, but I can't absolutely guarantee my consistent availability for any of the positions as I often have to do remote server or admin work after hours when we're busy.
Website,
Testing packages,
forum sys admin with training and
packaging assist with training.

Re: Looking for some help with MX development

Posted: Wed Sep 17, 2014 7:05 am
by mmikeinsantarosa
I can be a tester. I like to push buttons and break stuff.

Re: Looking for some help with MX development

Posted: Wed Sep 17, 2014 8:02 am
by Jerry3904
m_pav wrote:There are a few jobs in that list I could potentially help with, but I can't absolutely guarantee my consistent availability for any of the positions as I often have to do remote server or admin work after hours when we're busy.
Website,
Testing packages,
forum sys admin with training and
packaging assist with training.
Understand your situation, thanks. Packaging might work for you, as that is often less time-critical, there is good documentation online for the Community Repo, and Stevo and Tim could get you started. Not sure about Forum sys admin, but Peregrine can answer better that I on that.

Re: Looking for some help with MX development

Posted: Thu Sep 18, 2014 2:49 pm
by Stevo
Most packaging requires that you create both 32 and 64-bit packages, and some big ones would really benefit from the fastest possible 4-core or more processor, but we do have some that can be built on a slower single platform, such as the mozillabinaries repackages of Firefox, thunderbird, and seamonkey. We could also add similar binary repackaging for the static Calibre and Blender releases, and pure Python programs also build very quickly and are platform-independent.

For example, for the latest Seamonkey mozillabinaries, the procedure is to use the debian folder from the previous build to get the new sources:

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debian/rules get-orig-source
Then increment the changelog with dch -i, edit the file as necessary to the correct release as required.

Extract the new source tarball, put the debian folder in the extracted source folder, enter the source folder and run

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debuild -sa
(only going to have the "-sa" for the first build)

Then to build for the platform you are not running, such as 64-bit on MX:

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debuild -B -aamd64
Then increment the changelog again and add a stanza for the M11 version, then

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debuild
debuild -B -aamd64
and repeat for any other versions you need.

Re: Looking for some help with MX development

Posted: Thu Sep 18, 2014 3:06 pm
by Jerry3904
You make it sound awfully easy ...

Re: Looking for some help with MX development

Posted: Tue Sep 23, 2014 10:44 am
by mmikeinsantarosa
Is this a good place to start https://wiki.debian.org/IntroDebianPackaging we're mostly based on debian, right?

Re: Looking for some help with MX development

Posted: Tue Sep 23, 2014 10:49 am
by Jerry3904
Good at least for background. This is the current guide for the Community Repo:

http://www.mepis.org/docs/en/index.php? ... ding_Guide

It may not be totally up to date now that MX is in the mix, but Stevo or Tim can guide you on that.

Re: Looking for some help with MX development

Posted: Tue Sep 23, 2014 11:04 am
by mmikeinsantarosa
Thanks Jerry, I see now that same link is in your first post for this thread.