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Add 0AD

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Stevo
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Re: Add 0AD

#11 Post by Stevo » Sat Aug 05, 2017 9:48 pm

OK folks, 0ad 0.0.22 is now in the main MX repository, ready for you to give it a try! So it seems that alternative way of building and cross-compiling packages, then signing them after the build, did indeed work. :cool: I already had the system set up some Stretch pbuilder thingies, too.

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mmikeinsantarosa
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Re: Add 0AD

#12 Post by mmikeinsantarosa » Sat Aug 05, 2017 11:04 pm

Stevo wrote:OK folks, 0ad 0.0.22 is now in the main MX repository, ready for you to give it a try! So it seems that alternative way of building and cross-compiling packages, then signing them after the build, did indeed work. :cool: I already had the system set up some Stretch pbuilder thingies, too.
huh... translation please?
LT: MX17.1 Quad Core model: Intel Core i7-6820HQ Kernel: 4.16.0-12.1-liquorix-amd64 (64 bit)
DT: Intel(R) Core i5-3.1GHz Kernel~3.9-1-mepis64 x86_64

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Stevo
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Re: Add 0AD

#13 Post by Stevo » Sun Aug 06, 2017 12:00 am

mmikeinsantarosa wrote:
Stevo wrote:OK folks, 0ad 0.0.22 is now in the main MX repository, ready for you to give it a try! So it seems that alternative way of building and cross-compiling packages, then signing them after the build, did indeed work. :cool: I already had the system set up some Stretch pbuilder thingies, too.
huh... translation please?


Kind of technical to set up, I reference it in post 8 of this thread. Here's a zip of the .pbuilderrc file in my home; you can probably use it, too. I think I'm using a different qemu package, though, let me see what I have installed.

Hmm...I think qemubuilder might be what I have that's working--I have a lot of qemu packages installed, though.

Then the commands that I used to build a package are

Code: Select all


OS=debian DIST=jessie ARCH=amd64 pdebuild --debbuildopts -sa

OS=debian DIST=jessie ARCH=i386 pdebuild --debbuildopts -B
Then I copied all the files out of the results folder and signed the changes files with

Code: Select all

debsign <whatever>.changes
There's also an auto-debsign flag you can try adding to the command (see pdebuild's man page), but it only worked 1 out of two tries so far---but I may have done something wrong. More testing!

Also note that you just get a generic Jessie/whatever build platform, unless we manage to hook the MX repos to it per that blog post. I haven't tried yet. So nothing like debhelper 10 is in there.
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xali
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Re: Add 0AD

#14 Post by xali » Sun Aug 06, 2017 9:05 am

thank you stevo, very good job

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Stevo
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Re: Add 0AD

#15 Post by Stevo » Sun Aug 06, 2017 4:35 pm

Does it seem to be working OK, taking into account that it's still an alpha release?

xali
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Re: Add 0AD

#16 Post by xali » Mon Aug 07, 2017 9:47 am

well, until now all the alpha releases of the game i used, had issues but not something serious... the game is enjoyable if you like that kind of games or to take a break

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azrielle
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Re: Add 0AD

#17 Post by azrielle » Tue Aug 08, 2017 7:38 pm

Had to do a manual root terminal "apt-get update && apt-get dist-upgrade --fix-missing", BEFORE installing 0ad with MX-PI, but my grandson says it works!
Acer V5-171 i5/3317u 12GB 11.6" MX17.1/Korora26/SolydX9/Win7SP1 500GB SSD
Lenovo X131e i3/3227u 8GB 11.6" Parrot 4.01 Studio/AntiX 17.1 Fluxbox/Win7SP1 240GB SSD
Acer AO D257 Atom/n570 2GB 10" MX17.1/AntiX 17.1 Fluxbox/Win7SP1 128GB SSD

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Stevo
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Re: Add 0AD

#18 Post by Stevo » Tue Aug 08, 2017 9:52 pm

Odd, the package is supposed to pull in whatever it needs. Do you remember what the --fix-missing command did, or can check in apt-notifier's history?

xali
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Re: Add 0AD

#19 Post by xali » Sun Jun 03, 2018 9:05 am

something went wrong with today updates with mx 16.1. it supposed to replace the old version with the new one and remove some stuff from the older version, but it only removed the older version because as it seems there are unresolvable dependencies with the newer version. here is what it is shown up when i tried to install the newer version after what happened

Code: Select all

0ad:
 Depends: 0ad-data but it is not going to be installed
 Depends: 0ad-data but it is not going to be installed
 Depends: 0ad-data-common but it is not going to be installed
 Depends: 0ad-data-common but it is not going to be installed
 Depends: libboost-filesystem1.57.0  but it is not installable
 Depends: libenet7 but it is not going to be installed
 Depends: libgloox12 but it is not going to be installed
 Depends: libmozjs-38-0 but it is not going to be installed
 Depends: libnvtt2 but it is not going to be installed
 Depends: libsodium23 (>=1.0.14) but it is not installable

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timkb4cq
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Re: Add 0AD

#20 Post by timkb4cq » Sun Jun 03, 2018 3:38 pm

Yup, looks like a couple dependencies didn't make the move with the main program. They should be there now.
Reload & try again.
MSI 970A-G43 MB, AMD FX-6300 (six core), 16GB RAM, GeForce 730, Samsung 850 EVO 250GB SSD, Seagate Barracuda XT 3TB

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