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Add 0AD

Make requests for packages to be added to the MEPIS Community's Repository.
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Stevo
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Re: Add 0AD

#11 Postby Stevo » Sat Aug 05, 2017 9:48 pm

OK folks, 0ad 0.0.22 is now in the main MX repository, ready for you to give it a try! So it seems that alternative way of building and cross-compiling packages, then signing them after the build, did indeed work. :cool: I already had the system set up some Stretch pbuilder thingies, too.

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mmikeinsantarosa
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Re: Add 0AD

#12 Postby mmikeinsantarosa » Sat Aug 05, 2017 11:04 pm

Stevo wrote:OK folks, 0ad 0.0.22 is now in the main MX repository, ready for you to give it a try! So it seems that alternative way of building and cross-compiling packages, then signing them after the build, did indeed work. :cool: I already had the system set up some Stretch pbuilder thingies, too.
huh... translation please?
LT: Intel Core i7-6820HQ Kernel: 4.12.0-8.3-liquorix-amd64 x86_64 (64 bit)
DT: Intel(R) Core i5-3.1GHz Kernel~3.9-1-mepis64 x86_64

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Stevo
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Re: Add 0AD

#13 Postby Stevo » Sun Aug 06, 2017 12:00 am

mmikeinsantarosa wrote:
Stevo wrote:OK folks, 0ad 0.0.22 is now in the main MX repository, ready for you to give it a try! So it seems that alternative way of building and cross-compiling packages, then signing them after the build, did indeed work. :cool: I already had the system set up some Stretch pbuilder thingies, too.
huh... translation please?


Kind of technical to set up, I reference it in post 8 of this thread. Here's a zip of the .pbuilderrc file in my home; you can probably use it, too. I think I'm using a different qemu package, though, let me see what I have installed.

Hmm...I think qemubuilder might be what I have that's working--I have a lot of qemu packages installed, though.

Then the commands that I used to build a package are

Code: Select all


OS=debian DIST=jessie ARCH=amd64 pdebuild --debbuildopts -sa

OS=debian DIST=jessie ARCH=i386 pdebuild --debbuildopts -B

Then I copied all the files out of the results folder and signed the changes files with

Code: Select all

debsign <whatever>.changes


There's also an auto-debsign flag you can try adding to the command (see pdebuild's man page), but it only worked 1 out of two tries so far---but I may have done something wrong. More testing!

Also note that you just get a generic Jessie/whatever build platform, unless we manage to hook the MX repos to it per that blog post. I haven't tried yet. So nothing like debhelper 10 is in there.
You do not have the required permissions to view the files attached to this post.

xali
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Re: Add 0AD

#14 Postby xali » Sun Aug 06, 2017 9:05 am

thank you stevo, very good job

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Re: Add 0AD

#15 Postby Stevo » Sun Aug 06, 2017 4:35 pm

Does it seem to be working OK, taking into account that it's still an alpha release?

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Re: Add 0AD

#16 Postby xali » Mon Aug 07, 2017 9:47 am

well, until now all the alpha releases of the game i used, had issues but not something serious... the game is enjoyable if you like that kind of games or to take a break

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azrielle
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Re: Add 0AD

#17 Postby azrielle » Tue Aug 08, 2017 7:38 pm

Had to do a manual root terminal "apt-get update && apt-get dist-upgrade --fix-missing", BEFORE installing 0ad with MX-PI, but my grandson says it works!
Acer V5-171 i5/3317u 12GB 11.6" MX17/Win7SP1 500GB SSD
Lenovo X131e Thinkpad i3/3227u 12GB 11.6" MX17/ParrotOS 3.11 240GB SSD
Acer AO D257 n570 2GB 10" MX17/AntiX16.3 128GB SSD

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Stevo
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Re: Add 0AD

#18 Postby Stevo » Tue Aug 08, 2017 9:52 pm

Odd, the package is supposed to pull in whatever it needs. Do you remember what the --fix-missing command did, or can check in apt-notifier's history?


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