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MX 15/16 Repository: The SuperTuxKart Thread

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Stevo
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MX 15/16 Repository: The SuperTuxKart Thread

#1

Post by Stevo » Tue Oct 31, 2017 2:52 pm

SuperTuxKart 0.9.3~rc1 (Halloween Update) go-kart racing game, ported over from the developer's PPA, is now in our test repository.

Image
The new Candela City "Paris" track
Read all about the new features, tracks, and characters here!

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anticapitalista
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Re: MX 15/16 Repository: The SuperTuxKart Thread

#2

Post by anticapitalista » Tue Oct 31, 2017 3:16 pm

stevo - is t also for the upcoming MX stretch?
anticapitalista
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Stevo
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Re: MX 15/16 Repository: The SuperTuxKart Thread

#3

Post by Stevo » Tue Oct 31, 2017 6:03 pm

anticapitalista wrote:stevo - is t also for the upcoming MX stretch?
Yes, there are MX 17 packages, too. :happy: We should add a MX 17 section here once we get a public beta out.

I just leveled up in packaging since I found out how to use pdebuilder with QEMU to cross-compile, and optionally hook the MX repos or a local folder repo to the builds if necessary. But I built these in generic Jessie and Stretch pbuilds, so Debian users can use them, too.

The setup for a pbuilder cross-compile is many times faster and easier then installing a distro in Virtual Box, too. I even have a setup for armhf for the Pi, but that's way out there for now.

I'm using the generic Stretch pbuilder with newer libexiv2 and opencv-3.2.0 libraries as build-deps in a local folder repo to build Digikam 5.7.0 for MX 17 right now. Those two build-depends were first built on generic Stretch, then the debs put in the folder. I have a hook script that updates the Packages file in that folder with every package build in pbuilder, so I can just delete them after I don't need them any longer. They'll end up in the test repo, so I can hook that up if I ever need them again.

But I can't do some packages yet in these, like the openjdk updates from upstream. There's probably a way, but I just don't know it.

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Re: MX 15/16 Repository: The SuperTuxKart Thread

#4

Post by Stevo » Mon Apr 22, 2019 9:04 pm

We now have the final 1.0 release in our test repository.
Changes include:

* Import new 1.0 release:
# Networking support for normal race, time trial, free for all, capture the
flag and soccer by Benau and hiker.
- Access to a global server list, possibility to also create a LAN server.
- Track voting system to allow players to decide where the race will be.
- Communication between server and clients to exchange inputs and general
game data.
- A lot of work on rewind code to make sure server and client are well
synchronized.
- Chat lobby for general server information and discussion among players
between races.
- Support for handicap, which can be changed before each game.
- Spectating option for players having entered a server while a race or game
is underway by Benau.
- Option to join live an active game in FFA, CTF and soccer by Benau.
- Global rankings by Benau (communication with main server) and Alayan
(ranking formula).

# Race gameplay and physics
- New game mode Capture the Flag by Benau (online multiplayer only).
- New game mode Free for All by Benau.
- Free for All available in offline mode with AI, by Mrxx99.
- Revised kart characteristics for better balance between light, medium and
heavy karts by Alayan.
- Better random item distribution for various numbers of karts by Alayan
and hiker.
- Fix position interpolation causing some incorrect lapline validation
by Auria.
- Fix kart being uncontrollable and hovering when landing on some downward
slopes by hiker.
- Mitigate a physics issue which could send a kart flying on collisions
by hiker.
- Make kart turn radius based on kart class instead of kart model length
(which made Adiumy unplayable and caused AI issues) by Alayan.
- Revisited slipstreaming with boost easier to obtain, especially in
curves, but not as strong as in 0.9.3 when the zipper boost was
incorrectly activated, by Alayan.
- Minor gameplay improvements (level 1 skid boost doesn't interrupt level
2 boost, fairer rubber-banding in low difficulties, boosted AI for some
karts for more challenge in GPs, small balance change of GP points, more
useful and consistent handicap option...)
- Start boost/penalty moved to the set phase for smoother networking.
- Terrain slowdown works again as intended on several tracks where it was
missing.

# AI
- Improved powerup and nitro handling in AI by Alayan.

# General
- Option to disable light scattering (for improved FPS), used in graphics
level 3, by Partmedia.
- Unlockable SuperTux challenges in Story Mode by Alayan.
- Improvements to ghost replays (more data saved, live time difference,
replay comparison, egg hunt replays) by Alayan.
- Kart color customization by Benau.
- Multithreading contention fixes by Benau.
- Local multiplayer improvements by Fantasmos.
- Major revamp of the achievement system to make adding new achievements
much easier and flexible, also fixing some related bugs by Alayan.
- Store up to 5 highscores for a track/difficulty/mode/kart number
combination, instead of 3.
- Smooth turning for non-keyboard inputs for improved consistency between
input mode by deveee.
- Updated standard replays by Alayan.
- Visual improvements (new skidding particles, better rescue, bubblegum
flashing before ending).
- Audio improvements (crash sound depending on speed/direction, no crash
sound on rescue walls, sound cue in nitro challenges).
- Fix STK incorrectly connecting to the server when the internet option is
disabled, by Auria.
- Updated WiiUse library.
- Many bugfixes.

# User Interface
- New networking user interface by Benau and hiker
- Race UI improvements (new speedometer, nitro gauge, bigger minimap,
minimap display options, more legible text with outlines and
for some bigger font), by Alayan.
- New coal skin, by Alayan.
- Support for collapsing widgets in UI by Mrxx99.
- Multidirectional keyboard navigation in menus, by Alayan.
- Alternating background darkness in lists to enhance readability,
by Benau.
- Support text breaks into multiple line in lists, e.g. in the addons menu,
by Alayan.
- Improved help menu with lateral tabs and a lot more information,
by Alayan.
- Improved option menu with lateral tabs and a separate language tab,
by Alayan.
- Many improvements to the ghost replay selection list (give access to egg
hunt replays, kart icon shown in the list, replay's game version shown,
hide player number column by default) and dialog (allow replay
comparison, show track picture, show information about the selected
replays), by Alayan.
- Control configurations can be disabled without being deleted, by Alayan.
- Other significant enhancements (detailed progress of multi-goal
achievements, reset password button, clearer checkbox status,
milliseconds displayed in time-trials and egg hunts, nitro efficiency in
the kart selection screen, better track info screen, better warnings when
trying to do an online action with internet access disabled, hour support
for GP time, default resolutions can't be used in fullscreen if
unsupported by the monitor...)
- Many bugfixes and small enhancements mostly by deveee and Alayan

## Tracks and modeling
## Tracks
- Black Forest by Sven Andreas Belting, replacing Green Valley.
- Ravenbridge Mansion by samuncle, replacing Black Hill Mansion.
- Las Dunas Soccer by samuncle.
- Candela City arena by Benau based on samuncle's track.
- Unwanted shortcuts and exploits found by several players and fixed
mostly by Auria in many tracks:
- Antediluvian Abyss, Around the Lighthouse, Fort Magma, Grand
Paradisio Island, Hacienda, Minigolf, Nessie's Pond, Northern
Resort, The Old Mine, Oliver's Math Class, Shifting Sands,
STK Enterprise, XR591.
- Smoothness issues causing collisions and kart slowdown fixed
by Auria in:
- Nessie's Pond, Old Mine, Shifting Sands, Volcano Island, XR591
- Item (boxes, nitro, bananas) positions improvement by Alayan and
theThomasPat in:
- Around the Lighthouse, Black Forest, Candela City, Hacienda,
Minigolf, Northern Resort, Oliver's Math Class, STK Enterprise,
The Old Mine, Volcano Island, Zen Garden.
# Karts
- New version of Beastie by Jymis.
- New version of Kiki by Benau.

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