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MX 15 Repository: The endless-sky Thread

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mmikeinsantarosa
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MX 15 Repository: The endless-sky Thread

#1 Post by mmikeinsantarosa » Tue Nov 24, 2015 11:12 am

We now have endless-sky-0.8.7 available for download from the test repo.

Edit: This one needs GLX 3.0 to run. Use

Code: Select all

inxi -G
from a terminal to check your GLX version.
Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship or to a massive fleet of warships or freighters. Earn money by carrying passengers or cargo, escorting convoys, bounty hunting, or plundering and capturing enemy ships. Take sides in a civil war, or ignore the story line and just enjoy exploring the galaxy and blasting pirates.

One of three planned story lines is implemented, representing 8-16 hours of game play. The game engine is feature complete and has gone through six months of beta testing by about a dozen people. The galaxy contains hundreds of star systems and planets and several alien species with their own unique technologies. You can choose between more than fifty ships and several hundred ship upgrades. A plugin system allows anyone with a text editor and a paint program to create new ships, weapons, or missions, and the galaxy editor can be used to add new star systems and planets.

An optional high-resolution graphics plugin is available for players with large or high-DPI monitors.

Endless Sky is free, open source, and cross platform (Windows, Mac, and Linux). For more information, please visit http://endless-sky.github.io

or read the player's manual here: https://github.com/endless-sky/endless- ... yersManual
Check out a sample of game play here.

mike
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Last edited by mmikeinsantarosa on Mon Jan 11, 2016 11:34 pm, edited 1 time in total.
LT: MX17.1 Quad Core model: Intel Core i7-6820HQ Kernel: 4.16.0-12.1-liquorix-amd64 (64 bit)
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Re: MX 15 Repository: The endless-sky Thread

#2 Post by mmikeinsantarosa » Sun Jan 10, 2016 12:37 pm

endless-sky-0.8.10 is available for testing. Here's a manual to help get you started.

This point release includes quite a few fixes/enhancements.
New upstream version
* Bug fixes:
* Mouse clicks on the map are now correctly handled at all zoom levels.
* Escorts now once again jump simultaneously with your ship.
* Net worth is no longer clipped to the +-2 billion range in saved games.
* Escorts that cannot jump will now ignore jump commands instead of lining up to jump.
* Fixed a bug where the Water Bug had the wrong anti-missiles linked to its hardpoints.
* Fixed some ship variants that had negative space available.
* You can now bribe planets even if you have also provoked their government.
* The outfitter panel's drawing code has been optimized to no longer max out the CPU.
* The mission panel map is now colored by reputation by default, rather than uncolored.
* Distances in the mission panel now show number of jumps, not amount of fuel.
* In the outfitter, outfits are now shown if any selected ship has one, not just the first.
* Human pirate "raids" no longer appear in alien star systems if you have many freighters.
* Game content:
* New species, the Wanderers (4 ship types, 18 outfits, 17 planets).
* New missions involving the Hai and the Wanderers.
* Increased the range of the small anti-missile by 50%.
* Water cooling is now available in more places.
* New hail messages. (@ph2000bis, @Pointedstick, @Thunderforge)
* New commodity names. (@lehgogh, @Pointedstick)
* New ship names. (@lehgogh)
* Typo fixes. (@Pointedstick, @Wrzlprnft)
* New job types. (@Pointedstick)
* Game mechanics:
* Projectiles now clear their target if that target is captured.
* Governments now only scan you once per day, instead of once per ship.
* Jobs are now allowed to have "on accept" dialogs or conversations.
* Deadlines can now be specified in (base + multiplier * jumps) format.
* Weapons can now specify that they split into submunitions when close to their target.
* Shield and hull generators can now specify an extra energy cost per unit recharged.
* Non-heroic ships no longer attack far away groups of ships that have them outgunned.
* You can no longer hail other ships while you are entering hyperspace.
* Surveillance ships no longer get "stuck" once they run out of fuel.
* Missions can now specify "stopover" planets that you must visit.
* Missions can have "on stopover" actions to perform when the last stopover is visited.
* A government can now be marked as speaking a language that you may or may not know.
* The hail panel commands now only work if you speak the language of a ship or planet.
* Added support for "<?=" and ">?=" (min and max) condition operators.
* Support for large stations / ringworlds with several different places you can land.
* Warning messages are now printed for all unexpected values found in the game data.
* Warning messages are now saved to "errors.txt" in the config / preferences folder.
* Added support for "special" commodity classes, to provide varied names for missions.
* New "coward" NPC personality that flees once its shields are down.
* User interface:
* If you accept a job, the next available job in the same system (if any) is selected.
* The "ports" map page now shows whether each planet has been visited.
* In the "ports" map, planet descriptions are now only shown for visited planets.
* The targeting display now shows what direction the target ship is facing in.
* Caps lock now works properly when entering text.
* Automatic firing is now entirely disabled if your target is friendly.
* Thruster noise from other ships is now audible.
* If a new ship's name is left blank, it is now called "<first>'s
<model name>."
This one needs a hardware install - it won't run in a vm.

- mike
LT: MX17.1 Quad Core model: Intel Core i7-6820HQ Kernel: 4.16.0-12.1-liquorix-amd64 (64 bit)
DT: Intel(R) Core i5-3.1GHz Kernel~3.9-1-mepis64 x86_64

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Re: MX 15 Repository: The endless-sky Thread

#3 Post by mmikeinsantarosa » Fri Jan 29, 2016 8:27 pm

there's a new release of endless-sky-0.8.11 available for download from the test repository.
27 Jan 2016: Updated stable release (v. 0.8.11)

(This release includes bug fixes and some small improvements. The graphics have not changed since 0.8.10, so you do not need to update the high-DPI plugin if you are using it.)

Endless Sky is designed to make it as easy as possible for users to create their own content. An editor can be used to create new star systems and planets (or to replace the existing universe entirely), and the wiki has instructions on how to create ships, missions, and artwork. You can also visit the Steam page for more screenshots and a video

This is a stable release. The game is fully playable and feature-complete, and has gone through five months of beta testing. But, only one of the three main story lines (the "Free Worlds" story) is written. Playing through the story takes about 8-16 hours, but you can also ignore it and treat this like a sandbox game.
Don't forget to disable the test repo after downlad - mike
LT: MX17.1 Quad Core model: Intel Core i7-6820HQ Kernel: 4.16.0-12.1-liquorix-amd64 (64 bit)
DT: Intel(R) Core i5-3.1GHz Kernel~3.9-1-mepis64 x86_64

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Re: MX 15 Repository: The endless-sky Thread

#4 Post by mmikeinsantarosa » Thu Nov 08, 2018 10:29 pm

endless-sky_0.9.8 is now n the test repo ready for download.
This version focuses on fixing bugs and making small UI improvements.

- mike
LT: MX17.1 Quad Core model: Intel Core i7-6820HQ Kernel: 4.16.0-12.1-liquorix-amd64 (64 bit)
DT: Intel(R) Core i5-3.1GHz Kernel~3.9-1-mepis64 x86_64

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